Bag O Chips
Bag O Chips is a videogame concept I worked on with a group of 4 others during high school. After developing some initial prototypes in Unity we decided to move the game over to CryEngine for the improved graphics. With hindsight it definitely would have been better for our needs to have used Unreal Engine, but never the less I learned a lot working on this. I modeled all the assets for this game, including multiple LODs for each object, and set up the environments in the engine. Here is a look at some of the environments I created: